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Showing posts from July, 2020
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Using ProOptimizer over Optimizer for importing into Unity
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Exporting out of 3DS Max to ZBrush
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ZBrush: Projecting Hi-res detail onto low-res
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Substance Painter: Changing HDRI to flat color for background
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Substance Painter: Changing Shadow Quality
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ZBrush: Automatically Saving Every 2 minutes
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What are E-poles? What are N-poles?
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Good and bad examples of topolgy
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Quick peel > Custom Pack - UVW Map
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