Sustance Painter - three maps
Substance Painter Workflow:
color, base map, and a roughness.
base color: diffuse reflected color and metal reflectance
Metal map acts as map to denote raw material
Dielectric nonmaterial FO (4%) hardcoded in shader
white - metal
black - nonmetal
color, base map, and a roughness.
base color: diffuse reflected color and metal reflectance
Metal map acts as map to denote raw material
Dielectric nonmaterial FO (4%) hardcoded in shader
white - metal
black - nonmetal
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